When Will Smite Be Up Again

Smite Flavour 9 is all set to arrive shortly, and there are a number of changes that will be taking place in the game.

  • More: Final Fantasy Fourteen (FFXIV) Update half dozen.08 Patch Notes Today, January 25

The latest Season of Smite will be making a plethora of changes, starting with the arrival of an all-new DLC, the Season Pass 2022. At that place is a new Battle Laissez passer as well, known as Hellfire Syndicate. Hither are the release timings and patch notes of the update.

Smite | Conquest Map Update Dharmic Era Trailer

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Smite | Conquest Map Update Dharmic Era Trailer

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Smite Flavour 9 Update Outset Time & Date

The Smite Season 9 update will be released today, 25th January. As far as the timings are concerned, Hi-Rez Studios has announced that the servers will be going offline at xi:thirty UTC. The developers take not appear how long the maintenance volition take, merely players should be able to log back in within a few hours.

Smite Flavor 9 Patch Notes

You lot can become all of the Season 9 Gods, and some spectacular content for each, all-year-long with the SMITE Flavour Pass 2022! Subsequently purchasing, you will as well immediately unlock the Limited Space Scoundrel Danzaburou pare, Space Scoundrel Loading Screen,"Nigh Wanted"Title, and m Gems!

  • Flavor Pass 2022 – $39.99 USD, includes the following items:
    • 1000 Gems
    • Space Scoundrel Danzaburou – Limited
    • Space Scoundrel Loading Screen – Limited
    • "Nearly Wanted"Title
    • Besides equally all of the following content for each new God released in 2022:
      • Unlocks the Gods for gameplay, if you do not own the Ultimate God Pack
      • Base Recolor Skin
      • New Limited Recolor Peel
      • Voice Pack
      • Moving ridge & Handclapping Emotes

UPDATE RELEASE SCHEDULE

January 25
  • Hellfire Syndicate Battle Pass
  • Season Pass 2022
  • The Dharmic Era Event
  • The Dharmic Era Conquest Map
  • Slash Map & Game Mode
  • Flavor 9 Ranked Rewards

THE DHARMIC ERA EVENT

Welcome to the Dharmic Era Event!

Every ii weeks we will release an event bundle with 4 exclusive items! On initial release the bundles volition cost 900 gems and once the adjacent bundle releases the previous parcel volition get 1200 gems. Buy 2 bundles to unlock the exclusive Rama Peel, purchase iv bundles to unlock the unlimited Loki Skin.Questing is free for everyone! Discover the Hindu Gods in the Codex by "seeing" them in matches. This can be achieved past playing as, playing with, or playing confronting these Hindu Gods. Seeing a god 3 times grants the player the Ultimate Hindu Pantheon Frame. This frame levels up with an icon every time you lot complete a full god portrait in the Codex.

  • Week one
    • Dharma Package
      • Epitome two.0 Charybdis Peel
      • Bone Wraith Kukulkan Skin
      • Cutesy Prototype 2.0 Avatar
      • Bone Wraith Loading Screen
  • Calendar week 3
    • Varna Bundle
      • Xeno Weaver Arachne Skin
      • Malware Mercenary Osiris Skin
      • Xeno Weaver Journalist Pack
      • Spiders! Bound Postage

Bug FIXES

UI
  • Fixed an outcome where the new ranked system would show incorrect god filtering and sorting during picks and bans
  • Stock-still bug where players were not receiving god mastery avatars for each x gods mastered
  • Stock-still boosted issues with Ranked Leaderboards
General Gameplay
  • Fixed an issue where accounts at exactly level 30 would feel matchmaking issues making it difficult to get a lucifer in Joust, Arena, or Conquest (levels 1-29 go to new player queues, thirty+ go to normal queues)
  • Fixed an issue where the "Diamond are Forever" Achievement was not properly unlocking
Gods
  • Persephone
    • Fixed an effect where Bone Rush wasn't applying a slow
  • Heimdallr
    • Fixed an effect where his Bifrost ability could be used but non go on cooldown in rare instances
  • Chang'e
    • Fixed an issue where Chang'e's Pirate Admiral and Pirate Queen skins play default FX for their A01 and A03
  • Ah Muzen Cab
    • Stock-still an consequence where the Stingpunk Pare cannot see the AoE radius of his Hive's furnishings
  • Cliodhna
    • Stock-still an result where this god could nonetheless be picked when banned by other players in ranked.
Items
  • War Flag
    • Fixed an issue where the gold gain from this item could stop working if multiple State of war Flags were present on multiple players in the area
    • Fixed an bug where some of Thoth's, Yemoja's, and Athena's abilities were not triggering gilded gain as intended

QUALITY OF LIFE

Audio
  • New Map Sound Queues have been added for various map events on diverse SMITE game modes
    • Conquest
      • The Burn down Behemothic has arrived
      • The Gold Fury has arrived
      • The Pyromancer has arrived
      • Your team has destroyed the Fire Giant
      • Your team has destroyed the Gold Fury
      • Your team has destroyed the Pyromancer
      • The enemy squad has destroyed the Fire Giant
      • The enemy team has destroyed the Gold Fury
      • The enemy squad has destroyed the Pyromancer
      • Your Obelisk is under attack
      • The Obelisk is active
      • The Obelisks are active
      • Your squad has fully powered the Obelisk
      • The enemy has fully powered the Obelisk
      • The enemy has fully powered their Obelisk
    • Slash
      • An enemy Juggernaut has arrived
      • Your Juggernaut has arrived
      • The enemy Juggernaut has been destroyed
      • Your Juggernaut has been destroyed
      • Apophis has arrived
      • The enemy has destroyed Apophis
      • Your team has destroyed Apophis
    • Arena
      • Your team has 50 tickets remaining
      • Your team has 10 tickets remaining
      • The enemy has 50 tickets remaining
      • The enemy has ten tickets remaining
    • Joust
      • The Bull Demon King has arrived
      • The enemy squad has destroyed the Bull Demon Male monarch
      • Your team has destroyed the Bull Demon King
  • All music packs will now have ambient music, some volition have unique music for this, others volition use the default music
  • This book of this ambient music can be adapted with a new volume slider labeled Ambient Music
UI
  • The Commendations Screen has undergone a visual update
Apollo Remodel
  • The God of Music has a new default look!
  • This is automatically applied to his default, recolor, and mastery skins
  • He has had some modest sound and particle FX updates, his vocalisation pack is unchanged though
  • Classic Apollo will exist for sale in the shop priced the same every bit other Classic Skins

PROGRESSION SYSTEMS

Commendation Rewards
  • On nine.1 launch you will earn your Sobek skin for good behavior
  • The new Season commendation skin again – to exist revealed later
Ranked Rewards
  • On 9.1 launch you will earn y'all previous years ranked edge (janus)
  • Janus pare will no longer be able to be earned
  • Grave Golem Geb is at present able to exist earned
  • On 10.1 you lot'll earn your Grave Golem Loading Frame with the emblem of the highest rank always attained in Season 9
Ranked Reset
  • MMR Soft Reset – All players will have their MMR compressed toward 1500, this has a more potent result on players who are further from 1500
  • Rank Soft Reset – Players will be set to a rank that corresponds with their new MMR post reset
  • All God Leaderboards volition be reset, and the system has been adapted to make college ranked god borders easier to obtain
  • Made farther adjustments to God Leaderboards to brand higher ranked borders more obtainable

GAME MODES

Slash

SMITE'south first totally NEW and permanent game mode in years is finally launching! Slash takes elements from both the Siege and Clash modes and merges them together into an entirely new mode! The map features traditional belfry, phoenix, and Titan objectives and a jungle sized in betwixt those of Siege and Clash. The open up middle area and 5v5 team sizes from Clash ensure frequent fighting and rotations, and new Juggernaut camps that can be cleared to Spawn your own Juggernaut that push button lanes and be teleported also like Siege. Order players volition play from the Maya side, featuring an all new fine art set for this archetype pantheon. Chaos players will play from the Egyptian side. Nosotros are very excited to introduce this new casual objective focused map in SMITE Flavor 9!

  • Central Stats
    • 5v5 Squad Size
    • Starting level iii, Starting Aureate 1500
    • No banned items
    • Counts for all types of progression and relevant quests, and appears in match history
    • Has accolade for "Slash Matches Played"
    • Siege and Clash will exist removed from the normal queues list
    • Siege and Disharmonism will be options for Custom Matches
    • Map Layout:
  • Apophis' Chosen Juggernauts
    • Juggernauts take a completely new expect modeled afterwards the dominate of this map: Apophis. The humanoid snake-men will spawn in specific camps across the map and when defeated will bring together the team who dealt the final blow. They will push downwards lanes and use a multifariousness of melee and ranged attacks.
    • The Minion counter to earn Juggernauts from Siege will non be on this map. Players must clear the camps to spawn a Juggernaut
  • Portals
    • If your team owns a Juggernaut, a portal volition open up in your base of operations
    • In that location will at present be two different portals to allow players to cull which lane to travel to in the consequence of ii Juggernauts beingness owned at once
    • Teleportation is no longer instant, merely instead a fast fight downward the lane path, gods are immune while traveling
  • Objectives
    • Apophis will remain as the main Jungle Boss
      • Spawns in the center camp at ten:00
      • The team that slays Apophis is granted a vitrify
        • Veil of Apophis
          • Grants +l Magical Power, +30 Physical Power. Enemy gods hit past your abilities have impairment equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and two% of your Mana every 5s. Damage to enemy structures is increased by 25%
      • At twenty:00, Apophis becomes Enhanced, providing a more than powerful vitrify
        • Shadow of Apophis
          • Grants +70 Magical Power, +fifty Physical Power. Enemy gods hit by your abilities take impairment equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Impairment to enemy structures is increased by 25%
    • Juggernaut Camps
      • Slaying a Juggernaut in one of the Wild Juggernaut camps will grant your team a friendly Juggernaut that pushes a lane
      • At that place are four total Wild Juggernaut camps
        • A eye contestable pair on the outside of each lane
          • First spawns at iv:00
          • Respawns every 4 minutes
          • Both camps in the contestable pair alternating betwixt hosting a Juggernaut and an Enhanced Speed, Mana, or Impairment vitrify
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in the lane it is closest to
        • A safe pair near each team's base of operations
          • First spawns at 10:00 when Apophis arrives
          • Respawns every 4 minutes
          • Slaying a Juggernaut in ane of these camps will spawn a Juggernaut in a random lane, prioritizing the lane without a Juggernaut currently pushing it
      • Wild Juggernaut
        • Base of operations Stats
          • XP Advantage: 150
          • Gold Reward: 50
          • Health: 1500
          • Physical Protection: xxx
          • Magical Protection: 10
          • Physical Ability: 50
        • Stat Scaling every 2 minutes
          • Health: +150
          • Physical Protection: +4
          • Magical Protection: +ane
          • Physical Power: +4
    • New Jungle Minion – Jaguars – Speed Buff Holders
      • I Speed Camp resides in each team's Jungle to the north and south of Apophis' lair
      • Outset spawns at 0:30
      • Respawns every 4 minutes
      • Speed Buff
        • Increases Movement Speed by xv%
      • Enhanced Speed Buff
        • Increases Set on Speed past 15%
    • Blue Buff Baboons accept undergone texture and model updates
      • Two Mana Camps reside in each team's Jungle, near the Tier ii Towers
      • First spawns at 0:xxx
      • Respawns every 4 minutes
      • Mana Vitrify
        • Grants +25 MP5 and 10% Cooldown Reduction
      • Enhanced Mana Vitrify
        • Grants an additional +25 MP5 and ten% Cooldown Reduction
    • Red Vitrify Hyenas
      • Damage Camp resides at the center of the map until Apophis replaces them
      • First spawns at 0:00
      • Respawns every 2 minutes
      • Damage Buff
        • Increases Concrete and Magical Power by 15%, +ten Magical Power and +5 Physical Power
      • Enhanced Harm Vitrify
        • Increases Physical and Magical Power by an additional 10%, +10 Magical Power and +5 Concrete Power
Conquest

A new Season is upon u.s. and thus the Conquest map must change accordingly. This new map features a series of major changes.First, the map'south art style is changing to reflect the peaceful historic period that Shiva has ushered in. The Order side displays a temple to Shiva side by side with Mount Olympus, and the Chaos side has become overgrown afterwards Tiamat abased it, and mortals are now dismantling and rebuilding the ruins every bit they see fit. The lighting is a assuming daylight, a stark dissimilarity from the dim and dark wintertime visuals.Next, a major new gameplay characteristic is being introduced – The Obelisks. These create a new objective bike that overlaps on top of other map objectives. This cycle creates a big shift in the jungle that teams can use to get large advantages, and information technology also provides a unique reward to the team that fully charges their Obelisk each cycle. And virtually importantly, you do NOT need to deliver anything to the Obelisks to accuse them, just pick upwards the Offerings anywhere on the map!We likewise have a series of rest changes. Jungle Bosses are becoming more lethal, and cyclical features like the Draugr and the Mist Lanterns are exiting the map, although they could always return again in the futurity! –

  • New Objective – Obelisk
    • The Obelisks are map objectives that bulldoze a new gameplay loop layered onto Conquest
    • Overview
      • Each team at present has an Obelisk in their side of the Jungle
      • The Obelisks are banks of power which teams power up by collecting Offerings
      • Offerings are pickups that volition drop from Marked Camps when the Obelisks go active
      • The get-go team to fill up their Obelisk with 7 Offerings is granted Indra's Scepter, a powerful new blazon of Jungle Buff
    • Gameplay
      • At iv minutes into the lucifer, the Obelisks become active, and certain Jungle Camps around the map become Marked
        • Jungle Camps that become Marked immediately respawn at this moment if they are dead
        • Immigration a Marked Camp spawns a single Offering that either team can pick upwardly to add together one point of power to their Obelisk
        • Marked Camps are much more than unsafe than normal Jungle Camps
          • +xx% Max Wellness
          • +10 prots
          • +fifty% Attack Speed
          • +15 Power
        • Naga monsters spawn most the center of each lane, which too drop an Offering when slain
      • While the Obelisks are active, the Jungle Camps remain Marked until i team powers up their Obelisk completely.
      • Offerings tin can be stolen from the enemy Obelisk past continuing inside its radius and taking 10% of their current health as True Harm for every Offering stolen
      • When one team has filled their Obelisk first by collecting vii Offerings, that squad is granted Indra's Scepter
        • Both teams are also awarded 25 Gold and XP per player for every Offering they collected while the Obelisks were active
      • Both Obelisks then go inactive for 4 minutes
        • All Marked Camps return to normal
        • Offerings tin no longer be nerveless while the Obelisks are inactive, and the Obelisks are emptied of their Offerings
  • New Jungle Vitrify – Indra's Scepter
    • Spawns at the Obelisk for the squad that powered theirs upward first
      • Cannot be picked up past the enemy team
    • Has a lifetime of 4 minutes, which begins ticking down as presently as it spawns
    • The Scepter will follow the first friendly God that touches the Scepter
    • While post-obit, the Scepter has 2 modes
      • If no enemies are within 35 units of its owner, the Scepter grants an aura of 25 HP5 to all nearby allies
        • This issue is tripled for friendly Structures
      • If enemies are within 35 units of its owner, the Scepter will fire ball lightning projectiles every second at upward to 5 enemy targets simultaneously.
        • Each lightning projectile deals 3.5% of the enemy's Max Health
        • The Scepter prioritizes targeting enemy Gods over Minions
  • New NPC – Naga
    • These volition spawn in place of the previous lesser scorpions
      • ii in duo lane, 1 in solo lane
    • Removed the healing deployable spawned by Bottom Scorpions
    • These drib Offerings while the Obelisks are active
  • Scorpions
    • Greater Scorpions
      • Now but reside on the Fire Giant's side of the Jungle
      • Each team now has one on their side of the map
      • Destroying a Greater Scorpion at present enhances all of the Jungle Buffs on the side of the Jungle for the squad that slayed it, until the Scorpion respawns
    • Lesser Scorpions
      • Removed from the lanes and now this model has been moved to be the the Back up (Green) Buff holder
  • Draugr
    • The Draugr has returned to the deep-sea depths from whence it came, it and its buff have been removed
  • Balance
    • Fire Behemothic
      • Increased Physical and Magical Power scaling from 2 to 4
    • Pyromancer
      • Increased Physical Power scaling from ii to iv
    • Gold Fury
      • Increased base Physical Power from 120 to 130
      • Increased Physical Power scaling from 2 to 4
    • Naga
      • XP Advantage: 75
      • Golden Advantage: 50
      • Wellness: 660
      • Physical Protection: ix
      • Magical Protection: 2
      • Physical Power: 28
    • Greater Scorpion
      • Increased base Physical Power from lx to 70
    • Bottom Scorpion (Back up Buff)
      • XP Advantage: 34
      • Gold Reward: 24
      • Health: 300
      • Physical Protection: ix
      • Magical Protection: 2
      • Concrete Power: fifteen
Roman Loonshit

The Arena is getting a heave to the XP and Gold gain of the style. We are introducing a lot of late-game features and nosotros want Arena players to be able to experience them as often equally possible.

  • Increased Gold spooling from 10 to 12
  • Increased XP spooling from 10 to 12

Chinese Joust (Also known as Season iii Joust, and the electric current default Joust)Joust is seeing a similar modify every bit Arena, with a shift that will lead to college late game XP and Gold, with a slightly larger accent on XP, as players often struggle to hit level xx. It should also be noted that nosotros plan to keep the current Joust map as the default for the foreseeable future. It largely outperformed the Classic Joust and Jade Corruption maps. Nosotros might experiment with some more rotations just for at present this will be our Joust manner.

  • All Lane Minions
    • Increased scaling frequency from every 3 minutes to every ii minutes
    • Increased scaling XP Reward from 0 to iv
    • Increased scaling Gold Advantage from 0 to ane.five
  • Melee and Brute Minions
    • Decreased base XP Reward from 65 to threescore
  • Ranged Minions
    • Decreased base XP Reward from 45 to 40

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Source: https://www.dualshockers.com/smite-season-9-update-start-time-maintenance-schedule-patch-notes/

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